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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // POV-Ray sample image mapper scene file
- // by Alexander Enzmann
- // NOTE: Requires "test.gif"
-
-
-
- #include "shapes.inc"
- #include "colors.inc"
-
- #declare Bi = 2
-
- #declare Texture0 = /* Planar image map */
- texture { image_map { 0 gif "test.gif" once interpolate Bi } }
-
- #declare Texture1 = /* Spherical image map */
- texture { image_map { 1 gif "test.gif" interpolate Bi } }
-
-
- object {
- quadric { Ellipsoid }
- texture { Texture1 }
- scale <10 10 10>
- rotate <0 -90 0>
- translate <-10 0 0>
- color Red
- }
-
- object {
- plane { <0 0 1> 0 }
- clipped_by {
- box { <0 0 -1> <1 1 1> }
- }
- texture { Texture0 }
- translate <-0.5 -0.5 0>
- scale <2 2 2>
- scale <10 10 10>
- rotate <20 30 0>
- translate <10 0 0>
- color Red
- }
-
- camera {
- location <0.0 0.0 -90.0>
- direction <0.0 0.0 1>
- up <0.0 0.5 0.0>
- right <0.6666 0.0 0.0>
- look_at <0 0 0>
- }
-
- object {
- light_source { <0 300 -200>
- colour White
- }
- }
-